The truth is that The Ancient Gods regularly frightened me with its intensity. There were moments, after several minutes in the mosh pit, where the appearance of a chainsaw-endowed Doom Slayer or two towering Tyrants or three Barons of Hell left me buckling emotionally, not knowing how I'd keep up the act that I was the Slayer, the only thing the demons fear. If there's little respite outside combat, you certainly won't find any in the centrepiece battles, where id holds an occult candle to your arse until your pants start to singe. The membrane between Doom's fight and exploration phases is weakening.Īs a consequence, The Ancient Gods is Doom at its most oppressive and intimidating. And remember those annoying tentacles in Doom Eternal? Their gigantic sister lives here, and she heard what you said. The rising fog hurts, too, pushing you to keep pace in a Prince of Persia-style platforming puzzle. They bulge as you pass, and blister with a roar if you hang about, causing damage. In the festering Blood Swamps, battered by acid rain, pustules rise from the sodden earth. While huge arena fights still provide the punctuation of each level, new threats conspire to push you through the intervening corridors. The Turret is a sign that the membrane between Doom's fight and exploration phases is weakening.
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